PORTFOLIO
Experience
Technical Artist / Blackbird Interactive
Mar 2021 - Present
Technical Artist - Homeworld 3
Developed and implemented several core features and systems while coordinating with different departments.
Responsibilities included: content creation pipelines, shader development, post processing, real-time optimization and profiling, procedural content generation, destruction systems, VFX support, custom volumetric rendering and custom tool development.
Technical Art Instructor - Unreal Shaders / Langara Centre for Entertainment Arts
Sep 2021 - Dec 2021
Designed and taught a module on Unreal Shaders to postgraduate students in the Centre for Entertainment Arts in Vancouver.
Software Development Internship / Fyde, Inc
Oct 2017 - Feb 2018
Responsible for creating, implementing and testing a robust animation solution for the tutorial screens of a mobile security app for iOS developed with react Native, coordinating with the inhouse designer and other developers.
Co-Founder and Team Leader / Porto Graphics
Oct 2013 - Feb 2018
Co-founded Porto Graphics, a group focused on promoting computer graphics knowledge sharing. Managed a team of multi disciplinary people, and organized several events, workshops and Game Jams with hundreds of participants.
3D Modeling Instructor / University of Porto
Jun 2017 - Aug 2017
Instructor in 3D Modeling with Blender, for kids aged 16-18 for the summer week courses in "Junior University" program of the University of Porto.
UI/UX Designer and 2D Artist / Fun Punch Games
Feb 2016 - Jun 2016
User Interface & 2D designer for a mobile game based on android. Responsible for developing UI and menu interfaces, restructuring and rebalancing UX and various 2D asset creation.
Teesside University England, UK
2019 - 2020
Masters in 3D Games Art (Honours)
Dissertation: "Development of a machine learning based interactive virtual terrain authoring pipeline for video games and 3D Media"
Topics: 3D Content creation, Procedural Art, Technical Pipelines, Material Creation, Optimization, Machine Learning
Highest Grade Award
University of Porto Portugal
2013 - 2018
BSc in Computer Science
Topics: Analysis and implementation of data structures and algorithms; discrete mathematics; programming languages and paradigms (C, C++, Java, Python, Haskell); operating systems; artificial intelligence; 3D Graphics; Games Programming
Polytechnic Institute of Viana do Castelo Portugal
2012 - 2013
Computer Graphics and Multimedia Engineering
Technical Course
Highest Entry Grade Award
About Me
Hey there! I’m Francisco and I’m a Technical Artist and Unreal Engine Specialist with a passion for creative technologies.
I’ve spent the last few years diving deep into UE and working on AAA game titles. I love experimenting with proceduralism, generative art, shader art, and exploring new mediums inside and outside of games.
Alongside creating, I’ve had the opportunity to teach, give talks, participate in Game Jams and share my knowledge with other passionate artists and developers. Whether I’m collaborating with a team or working solo, I thrive on bringing innovative ideas to life and building experiences that encourage people to explore, create, and immerse themselves.
Currently freelancing, I’m always excited to chat about new opportunities. Feel free to reach out!
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