Francisco Múrias

Experienced Technical Artist,Creative Technologist,Game Developer,Procedural Artist,Experienced Technical Artist

Game Jams

Experience

BBI

Technical Artist / Blackbird Interactive

Mar 2021 - Present

Technical Artist - Homeworld 3

Developed and implemented several core features and systems while coordinating with different departments.

Responsibilities included: content creation pipelines, shader development, post processing, real-time optimization and profiling, procedural content generation, destruction systems, VFX support, custom volumetric rendering and custom tool development.

Langara CEA

Technical Art Instructor - Unreal Shaders / Langara Centre for Entertainment Arts

Sep 2021 - Dec 2021

Designed and taught a module on Unreal Shaders to postgraduate students in the Centre for Entertainment Arts in Vancouver.

Fyde

Software Development Internship / Fyde, Inc

Oct 2017 - Feb 2018

Responsible for creating, implementing and testing a robust animation solution for the tutorial screens of a mobile security app for iOS developed with react Native, coordinating with the inhouse designer and other developers.

Porto Graphics

Co-Founder and Team Leader / Porto Graphics

Oct 2013 - Feb 2018

Co-founded Porto Graphics, a group focused on promoting computer graphics knowledge sharing. Managed a team of multi disciplinary people, and organized several events, workshops and Game Jams with hundreds of participants.

UPorto

3D Modeling Instructor / University of Porto

Jun 2017 - Aug 2017

Instructor in 3D Modeling with Blender, for kids aged 16-18 for the summer week courses in "Junior University" program of the University of Porto.

Fun Punch Games

UI/UX Designer and 2D Artist / Fun Punch Games

Feb 2016 - Jun 2016

User Interface & 2D designer for a mobile game based on android. Responsible for developing UI and menu interfaces, restructuring and rebalancing UX and various 2D asset creation.

Teesside

Teesside University England, UK

2019 - 2020

Masters in 3D Games Art (Honours)

Dissertation: "Development of a machine learning based interactive virtual terrain authoring pipeline for video games and 3D Media"

Topics: 3D Content creation, Procedural Art, Technical Pipelines, Material Creation, Optimization, Machine Learning

Highest Grade Award

UPorto

University of Porto Portugal

2013 - 2018

BSc in Computer Science

Topics: Analysis and implementation of data structures and algorithms; discrete mathematics; programming languages and paradigms (C, C++, Java, Python, Haskell); operating systems; artificial intelligence; 3D Graphics; Games Programming

IPVC

Polytechnic Institute of Viana do Castelo Portugal

2012 - 2013

Computer Graphics and Multimedia Engineering

Technical Course

Highest Entry Grade Award

About Me

Hey there! I’m Francisco and I’m a Technical Artist and Unreal Engine Specialist with a passion for creative technologies.

I’ve spent the last few years diving deep into UE and working on AAA game titles. I love experimenting with proceduralism, generative art, shader art, and exploring new mediums inside and outside of games.

Alongside creating, I’ve had the opportunity to teach, give talks, participate in Game Jams and share my knowledge with other passionate artists and developers. Whether I’m collaborating with a team or working solo, I thrive on bringing innovative ideas to life and building experiences that encourage people to explore, create, and immerse themselves.

Currently freelancing, I’m always excited to chat about new opportunities. Feel free to reach out!

Download Resume Contact Me


Software
Unreal Engine
Blender
Houdini
Unity
Substance 3D
Quixel Suite
3Ds Max
Photoshop
After Effects
ZBrush
Marmorset Toolbag
Gaea


Languages and Frameworks
Python
Javascript
C/C++
Tensorflow
ReactNative
HLSL/GLSL
Skills
High & Low Poly Modeling
Realtime Performance Optimization
Procedural Content Creation
Tools Development
Generative Modeling
Machine Learning
Materials & Shaders
Web Design & Development
Post Processing
VR/AR Development
Scene Lighting
Level Design
Fluid Simulations
Environment Production
Pixel Art
Team Management

Contact

Leave me a message at francis.mmcp@gmail.com