Francisco Múrias

Procedural Technical Artist,3D Environment Artist,Computer Scientist,Game Developer

Game Jams

Experience

BBI

Technical Artist / Blackbird Interactive

Mar 2021 - Present

Doing technical art wizardry at Blackbird Interactive!

Currently working on the upcoming Homeworld 3.

Fyde

Software Development Internship / Fyde, Inc

Oct 2017 - Feb 2018

Responsible for creating, implementing and testing a robust animation solution for the tutorial screens of a mobile security app for iOS developed with react Native, coordinating with the inhouse designer and other developers.

Porto Graphics

Co-Founder and Team Leader / Porto Graphics

Oct 2013 - Feb 2018

Co-founded Porto Graphics, a group focused on promoting computer graphics knowledge sharing. Managed a team of multi disciplinary people, and organized several events, workshops and Game Jams with hundreds of participants.

Web Dev

Web Designer and Developer / Freelance

Apr 2015 - Jan 2018

Freelance Web Development Projects. Designed and developed several website and backend systems, for companies, groups or other web experiments.

UPorto

3D Modeling Instructor / University of Porto

Jun 2017 - Aug 2017

Instructor in 3D Modeling with Blender, for kids aged 16-18 for the summer week courses in "Junior University" program of the University of Porto.

Fun Punch Games

UI/UX Designer and 2D Artist / Fun Punch Games

Feb 2016 - Jun 2016

User Interface & 2D designer for a mobile game based on android. Responsible for developing UI and menu interfaces, restructuring and rebalancing UX and various 2D asset creation.

Teesside

Teesside University England, UK

2019 - 2020

Masters in 3D Games Art (Honours)

Dissertation: "Development of a machine learning based interactive virtual terrain authoring pipeline for video games and 3D Media"

Topics: 3D Content creation, Procedural Art, Technical Pipelines, Material Creation, Optimization, Machine Learning

Highest Grade Award

UPorto

University of Porto Portugal

2013 - 2018

BSc in Computer Science

Topics: Analysis and implementation of data structures and algorithms; discrete mathematics; programming languages and paradigms (C, C++, Java, Python, Haskell); operating systems; artificial intelligence; 3D Graphics; Games Programming

IPVC

Polytechnic Institute of Viana do Castelo Portugal

2012 - 2013

Computer Graphics and Multimedia Engineering

Technical Course

Highest Entry Grade Award

About Me

I am an ambitious Procedural Technical Artist currently living in Portugal. I studied Computer Science at the University of Porto, and undertook my masters in 3D Games Art at Teesside University in the UK where I specialized in Technical Art and graduated top of my class.

While I have enjoyed both the artistic and programming side of game development for years, I found my true passion in proceduralism and generative 3D art. I'm creating games, tools, and interactive art. I like making things that get people to imagine, explore, create and immerse themselves in wonderful fictional worlds.

I love working together with enthusiastic people to create amazing projects, though I am very capable to work on my own. I am a social, self-motivated and adaptive learner with a broad skill set and a passion for games & technical art. I am available to work on all kinds of projects so for further information, please do not hesitate to contact me.

Download Resume Contact Me


Software
Unreal Engine
Blender
Houdini
Unity
Substance Suite
Quixel Suite
3Ds Max
Photoshop
After Effects
ZBrush
Marmorset Toolbag
Gaea


Languages and Frameworks
Python
Javascript
C/C++
Tensorflow
ReactNative
Love2D
Skills
High & Low Poly Modeling
Realtime Performance Optimization
Procedural Content Creation
Tools Development
Generative Modeling
Machine Learning
Materials & Shaders
Web Design & Development
Lighting & Post Processing
HUD Design
Level Design
UI/UX
Environment Art
Pixel Art
Decal and Trimsheet Creation
Team Management

Contact

Leave me a message at francis.mmcp@gmail.com